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Earthdawn: Twilight Dragon
 

 

Grimiore
My personal spells, the result of my own sweat and blood.

>>Armory

Legends
A record of legends that I have encountered or experienced.

Creatures
A lexicon of interesting creatures.

Companions
My allies -- Namegivers and others.

Parallels
Interesting parallels between our world and others.

 

 

 

 


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The Armory

Spirit Candle

The Spirit Candles are pre-Scourge artifacts used to detect undead and spirits. They are eight inches long with a short, charred wick. The colors of the wax vary, but they are typically grey or black. The wick and wax will not burn under any circumstances short of dragon breath.

Game terms

Rank 1
Cost 100
Key Knowledge: The Name of the candle.
Effect: The candle ignites and extinguishes at will for a cost of one strain. It illuminates a 50 yard radius and may be carried by anyone after it is lit by its weaver.

Rank 2
Cost 200
Effect: When lit, the candle detects nearby undead creatures. If it suceeds on a detection test (rolled by the GM: step 8 + the thread rank vs. spell defense) the flame burns blue. This range of this spell is 50 yards.

Rank 3
Cost 300
Key Knowledge: The Name of the person who created the candle.
Effect: The detection and light radius is extended to 100 yards.

Rank 4
Cost 500
Effect: The Cleansing Flame power. The weaver uses Spellcasting or Perception against the target's spell defense. If successful, the undead (or manifested spirit) takes step 10 damage for several rounds. (Roll a duration test with a step equal to the thread rank.) This ability costs 4 strain per use.

Rank 5
Cost 800
Key Knowledge: The location of the hives where the wax was collected.
Effect: The detection radius is extended to 200 yards and gives the weaver the general direction of the closest detected undead. The light radius is extended to 150 yards.

Rank 6
Cost 1300
Effect: The detection radius is extended to 300 yards and give the weaver a specific direction of the closest detected undead. The light radius is extended to 200 yards.