Bastion Blades always appear as ornate daggers,
slightly larger than normal weapons of this type. Engraved with
runes and patterns, the oddest property of these weapons is that
the edges are perpetually dull, and are impossible to sharpen. Though
they can be used offensively, their primary function is as a defensive
item.
Game terms
Rank 1
Cost 200
Key Knowledge: The Name of the Blade.
Effect: When tossed into the air, the dagger floats protectively
about its weaver, attempting to parry incoming physical attacks.
It can block one attack in this manner, using step 8 against the
opponent's attack roll. In the case of multiple opponents, the dagger
will attempt to deflect the first attacks made, regardless of which
opponent poses the greatest threat. The dagger can be commanded
to focus on one opponent, and in this case will ignore any other
threats.
Rank 2
Cost 300
Effect: The dagger can be commanded to attack, it uses step 8 both
for attack and damage. If focused on one opponent, it will use any
extra actions to attack.
Rank 3
Cost 500
Key Knowledge: The Name of the Elementalist who created the dagger.
Effect: The dagger can take two actions in a turn, using step 9
to parry, attack and damage. It can also sense threats, rolling
step 8 against the spell defense of an attacker to detect their
hostile intent.
Rank 4
Cost 800
Effect: The dagger uses step 10 to parry, attack and damage, and
step 9 to sense threats.
Rank 5
Cost 1300
Effect: The dagger can take three actions in a turn, useing step
11 to parry, attack and damage. It can now shed light on command,
illuminating up to a 50 yard radius.
Rank 6
Cost 2100
Effect: The daggers uses step 12 to parry, attack and damage, and
step 10 to sense threats.
|