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Battletech
Earthdawn: Twilight Dragon
 

 

Grimiore
My personal spells, the result of my own sweat and blood.

>>Armory

Legends
A record of legends that I have encountered or experienced.

Creatures
A lexicon of interesting creatures.

Companions
My allies -- Namegivers and others.

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Interesting parallels between our world and others.

 

 

 

 


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The Armory

Amulets of Luck

These amulets can appear as anything, from a rough stone to an engraved ring. The ability of these objects cost one karma to activate. Since these items can be picked up and carried without the wielders knowledge of their powers, they often affect actions without the anyone knowing. If examined astrally, it is evident that these objects carry some sort or magic, but only someone well versed in the subject of magical items would be able to tell its true use. Most often, however, amulets are not found, so much as they are created, as minor pattern items. Such a creation can be used as a reward or penalty for players. Note that the ability can be activated without the wielders knowledge, and so may affect the number of karma points available.

Amulet of Luck
When invoked, this amulet allows a reroll of one test, and adds the karma die to the result.

Amulet of Good Luck
When invoked, this amulet allows a reroll of one test, takes the highest of the two rolls, and adds the karma die to the result.

Amulet of Bad Luck
When invoked, this amulet rerolls one test, takes the lowest of the two rolls, and subtracts the karma die from the result.